Deadside is an application by Bad Pixel. Deadside was first published on . Deadside is accessible on Steam, Other.Deadside is a hardcore multiplayer shooter with large open world and wide gameplay possibilities. Deadside gets you into realistic game environment full of hopelessness and despair. It tries to keep balance between the dynamics of the s...
Deadside is an application designed by Bad Pixel. Deadside was first published on . Deadside is accessible for Steam, Other.
Deadside is a hardcore multiplayer shooter with large open world and wide gameplay possibilities. Deadside gets you into realistic game environment full of hopelessness and despair. It tries to keep balance between the dynamics of the shooter and the hardcoreness of “survival” gameplay. The world of the game does not imply the existence of fantastic elements like zombies or anomalies, concentrating the player's attention on realistic aspects of life on the ruins of the dead civilization.
The world of Deadside is vast open spaces full of bushy forests and abandoned settlements. Players will have an area of about 225 sq.km., entangled by a network of roads and rivers (in early access the territory of the game world will be limited to an area of 25 sq.km.)
In addition to players, the game world is inhabited by various hostile and friendly NPCs. Going through the forest, you can face a gang of cannibals just about to eat lunch. Or a group of wanderers trying to survive in a hostile environment. The results of these meetings are completely dependent on your decisions and ability to get those decisions to life. Or death.
It's a big world and in order to avoid getting lost and to keep themselves busy, players can use the map to see where in the world armed bandits are raiding, areas being cleared by security forces remains loyal to the ex-government or cannibals settling in abandoned villages. Anyone can take part in mass combat. It will not be an event with a limited number of players, anyone who wishes can go to the mission sector and affect the outcome of the battle. Battles with participation of NPC and players can continue for hours but the reward will go to the one who can seize the prize loot after the mission is completed.
The main features of our combat system are realistic ballistics and hardcore weapon damage.
To protect their interests or piss off the other players, about 19 types of firearms and additional equipment (sights, flashlights, etc.) will be available (at the time of early access).
TRADE and “SAFE ZONES”
Among endless vast wastelands a wanderer will find places where they can buy bullets, food and chit-chat to the damned victims about life, the universe and everything. Maybe swap a story or two about hunting cannibals. Also, there are private lockers for players in Green Zones where they can keep a limited number of things they use for surviving. Green Zones will be places of trade and communication between players and friendly NPC traders.
Simple yet effective craft system will let players to build bases and use them as shelters and to store hard-earned weapon and equipment. At the Early Access stages bases will be invulnerable, but later we're planning to implement a raiding system.
Players also will have the ability to craft small stashes and hide them almost anywhere in the world to keep a few handy things at the ready.